AI Insights · Timothy · March 2022
Top 5 Final Fantasy Games on iOS in Belgium - Q1 2022
A look at the performance of the top 5 Final Fantasy games on iOS in Belgium for the first quarter of 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Final Fantasy games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
FINAL FANTASY III for iPad(3D) maintained a consistent weekly download rate of around 7 downloads throughout the quarter. The game saw a brief spike in revenue at the beginning of January with $72, but revenue dropped to $18 the following week and remained at zero for the rest of the quarter.
FINAL FANTASY Ⅸ experienced modest fluctuations in downloads, starting with 12 downloads at the end of December and stabilizing at around 7 downloads per week from mid-February onwards. Revenue wise, the game saw intermittent spikes, with $42 at the end of December, $32 in early February, and $21 at the end of February. Other weeks saw minimal to no revenue.
FINAL FANTASY VII showed an uneven trend in both downloads and revenue. The game started strong with 14 downloads and $59 in revenue at the end of December, but both metrics saw a decline over the quarter. Downloads dropped to zero by late January and remained there, while revenue saw small peaks, such as $40 in late January and $31 in early February, before also dropping to zero.
FINAL FANTASY TACTICS :WotL had a fairly stable performance with occasional fluctuations. Downloads were sporadic, peaking at 9 in late January before dropping to zero for the remainder of the quarter. Revenue followed a similar pattern, starting at $54 at the end of December, peaking again at $54 in late January, and then seeing a gradual decline with intermittent revenue in the weeks that followed.
FINALFANTASY XV POCKET EDITION saw the highest activity at the end of December with 19 downloads and 10 active users. However, downloads steadily decreased, reaching zero by mid-February and maintaining that trend for the rest of the quarter. The game’s revenue was minimal, with only $4 in late January and $2 in early February.
For more detailed insights and data, visit Sensor Tower.